Talking Point: It's About Time Castlevania: Symphony Of T.Īll The New And Returning Pokémon In Pokémon Scarlet &. Round Up: The Reviews Are In For NieR:Automata The End of.įired Nintendo Worker Comes Forward With An Account Of Th. Pokémon GO Spotlight Hour Times: This Week's Featured Po. Our video depicts full gameplay scenes there is a demo present, which is quite substantial we are doing the work ourselves, not paying contractors- we will continue working even with no money, as we have for 2 years already, and we aren't giving ourselves much to begin with we are around 50% done with development, and quite a lot of finished systems are shown in the video we have a detailed budget that you can check out in the campaign. I can confidently say that we don't have these issues. The boss appears as a concept, not a working game asset the presentation is art-centric, with no indication of design. There is no demo present, which would allow a user to evaluate the work and their competence. The creator is relying on other people (contractors) to do the work, and he doesn't have the money to pay them full time, even with 73k USD. The video for Midora does not depict actual gameplay scenes, but only mockups. I can give you a quick rundown of the redflags that are present on that project's KS page, which as someone considering backing future KS, are good to look out for again: I can definitely understand that sentiment. "We have publicly committed to releasing for the Nintendo Switch, and as early as possible! The purpose of the Stretch goal is to finance earlier development (and especially manufacturing of the cartridges, as this is quite costly) but we will release for the Nintendo Switch regardless, and anyone who backs during the campaign will be able to choose the Switch platform for their digital and physical copy pledges." Naturally, with developer Aloft Studio already confirming the production of a Switch version prior to this goal being met, this has caused quite a bit of confusion, but the team has kindly explained to us exactly what's going on here: If you check out the Kickstarter page yourself, you'll notice that there is actually a stretch goal for the Switch version set at $110,000. This extra funding is important, too the campaign's first stretch goal has already been met - which will add extra dungeon content - but there are more goals to unlock if more backers support the game. The project is now over 100% funded (at the time of writing the game has amassed over $73,500, easily passing its goal of $65,000) and there are still 21 days to go for more funding to roll in. We're happy to confirm that this campaign has now been successful, and a Nintendo Switch version of the game is definitely on the way. Last month, we reported on a Kickstarter campaign for Hazelnut Bastille, an RPG heavily inspired by The Legend of Zelda: A Link to the Past.
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